Otherwise, it’s like saying the game of Chess needs to allow Bishops to move as Queens do just because you’re playing for “fun”, when some still play to be “rated”. Personally, I’m not at all against “modding”- but there needs to be clear definition on what is allowable, and what isn’t when you’ve got combined elements in a game, unless it’s been introduced from the release. The problem is, every developer out there wants to make the Holy Grail of Gaming where the two elements are married and “Everyone Lives Happily Ever After”… and the two elements are truly mutually exclusive. Then you have the “cooperative” side, where rules/mechanics may be relaxed, allowing for a less competitive atmosphere. Some elements are supposed to be “competitive”, and rules/mechanics should be clearly defined for those games thus. Because really, that’s the crux of the matter when it comes to every single feature argument people are debating. IMO, I think there should be true distinction of what’s considered “competitive” gameplay, and what’s considered “cooperative” gameplay.
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